# # PHost 4 Configuration File -- Complete Defaults # # This file contains all configuration options with their compiled-in # default values. The order matches the descriptions in # "config.html". This file is a good starting point for those who # wish to customize everything and not miss a single switch. # # By itself, this file configures a "standard" game with PAL build # queue, all PHost features on. The ship-list specific parameters are # here but commented out, so that the choice of battle type is done # with the shiplist.txt file. # # Some options have a default of "$NameOfOtherOption", for example, # "PlayerSpecialMission = $PlayerRace". This means that # "PlayerSpecialMission" defaults to the same value as "PlayerRace"; # when you change PlayerRace, PlayerSpecialMission changes to that # same value, unless you enter a value for PlayerSpecialMission as # well. You should not leave such options in the configuration file # which you finally give to your players; only few player-side # programs can already handle that notation. Therefore, all such # options have been commented out: either, leave them out, or # fill in a sensible value. # % PHOST # # Overall Options # GameName = Final T2004 DisablePasswords = Yes AllowRegisteredFunctions = Yes AllowShipNames = Yes ScoringMethod = None TonsScoreCountsPlanets = No PlayerRace = 1,2,3,4,5,6,7,8,9,10,11 # PlayerSpecialMission = $PlayerRace MapTruehullByPlayerRace = No NumShips = 700 AllowWraparoundMap = Yes WraparoundRectangle = 1105,1105,2895,2895 AllowPlayerMessages = Yes AllowAnonymousMessages = Yes ConfigLevel = 0 ### Command Processor CPEnableGive = No CPEnableAllies = No DelayAllianceCommands = No CPEnableRaceName = No CPEnableSend = Yes CPEnableRemote = No ### Player Preferences Language = English,English,English,English,English,English,English,English,English,English,English,English CPEnableLanguage = No AllowMoreThan50Targets = No,No,No,No,No,No,No,No,No,No,No FilterPlayerMessages = No,No,No,No,No,No,No,No,No,No,No AllowMoreThan500Minefields = No,No,No,No,No,No,No,No,No,No,No ### Meteors MeteorShowerOdds = 2 LargeMeteorsImpacting = 0 RandomMeteorRate = 0 MeteorShowerOreRanges = 50,50,50,50,200,200,200,200 LargeMeteorOreRanges = 100,100,100,100,10000,9000,9000,7000 # # Planets # ### Production RaceMiningRate = 90,250,125,125,125,125,125,125,125,125,125 ProductionRate = 100 ColonistTaxRate = 200,100,100,100,100,100,100,100,100,100,100 # NativeTaxRate = $ColonistTaxRate MaxPlanetaryIncome = 5000 BorgAssimilationRate = 100 ### Natural Processes NewNativesPerTurn = 0 NewNativesPopulationRange = 2500,5000 NewNativesGovernmentRate = 1 NewNativesRaceRate = 1 TransuraniumDecayRate = 25 StructureDecayPerTurn = 5 StructureDecayOnUnowned = 10 ### Growth RaceGrowthRate = 100 ClimateLimitsPopulation = Yes AllowEatingSupplies = Yes ClimateDeathRate = 3 NativeClimateDeathRate = 0 CrystalsPreferDeserts = Yes CrystalSinTempBehavior = Yes MaxColTempSlope = 1000 ### Combat GroundKillFactor = 1,30,5,15,1,1,1,1,1,1,1 GroundDefenseFactor = 1,10,1,5,1,1,1,1,1,1,1 FreeFighters = 2,2,2,2,2,0,2,10,0,0,0 AllowPlanetAttacks = Yes PlanetsAttackKlingons = No PlanetsAttackRebels = No ColonistCombatSurvivalRate = 0 NativeCombatSurvivalRate = 80 # # Ships # ### Building Ships AllowShipCloning = Yes ShipCloneCostRate = 200,200,200,200,32767,200,32767,200,200,200,200 RecycleRate = 75 ### Ship Build Queue BuildQueue = PBP BuildPointReport = Allies AllowPriorityBuild = Yes SBQBuildPALBoost = 10 SBQNewBuildPALBoost = 10 SBQPointsForAging = 500 SBQBuildChangePenalty = -1 SBQBoostExpX100 = 0 PBPCostPer100KT = 200 PBPMinimumCost = 300 PBPCloneCostRate = 200 PALAggressorKillPointsPer10KT = 10 PALAggressorPointsPer10KT = 2 PALBoardingPartyPer10Crew = 0 PALCombatAggressor = 0 PALCombatBaseScaling = 150 PALCombatPlanetScaling = 100 PALGloryDamagePer10KT = 10 PALGloryDevice = 125 PALGroundAttackPer100Clans = 0 PALImperialAssault = 0 PALIncludesESB = No PALOpponentKillPointsPer10KT = 10 PALOpponentPointsPer10KT = 2 PALPillage = 0 PALRGA = 0 PALRecyclingPer10KT = 0 PALShipCapturePer10Crew = 0 PALShipMinekillPer10KT = 0 PALDecayPerTurn = 0 PALPlayerRate = 100 ### Ship Movement AllowNoFuelMovement = No AllowGravityWells = Yes # AllowHyperjumpGravWells = $AllowGravityWells GravityWellRange = 3 RoundGravityWells = Yes UseAccurateFuelModel = No ### Missions BuildFighters = No,No,No,No,No,No,No,No,Yes,Yes,Yes CumulativePillaging = Yes AllowDeluxeSuperSpy = Yes SpyDetectionChance = 20 AllowRebelGroundAttack = Yes RGANeedsBeams = Yes AllowRGAOnUnowned = No AllowSuperRefit = Yes AllowExtendedMissions = Yes ExtMissionsStartAt = 20 AllowBeamUpClans = Yes AllowBeamUpMultiple = Yes ### Cloaking CloakFuelBurn = 5 CloakFailureRate = 1 DamageLevelForCloakFail = 25 AllowCloakFailMessages = Yes AllowCloakedShipsAttack = Yes AllowAntiCloakShips = Yes DamageLevelForAntiCloakFail = 20 AntiCloakImmunity = No,No,No,No,No,No,No,No,No,No,No AlternativeAntiCloak = Yes ### Robbing RobFailureOdds = 5 RobCloakedShips = No RobCloakedChance = 0 ### Towing AllowOneEngineTowing = No TowedShipsBreakFree = No AllowTowCloakedShips = No AllowAlternativeTowing = Yes # TowStrengthEngineScale = 1 # TowStrengthDistanceScale = 19 AllowBoardingParties = Yes # AllowPrivateerTowCapture = $AllowBoardingParties # AllowCrystalTowCapture = $AllowBoardingParties ### Scanners ScanRange = 150 SensorRange = 125 # DarkSenseRange = $SensorRange ExtendedSensorSweep = Yes MinesForDetectable = 20 FactoriesForDetectable = 15 DefenseForUndetectable = 20 ### Hiss AllowHiss = Yes HissEffectRate = 7 MaxShipsHissing = 4 ### Ship Special Functions AllowAlchemy = Yes AllowAdvancedRefinery = Yes AllowScienceMissions = Yes DamageLevelForTerraformFail = 50 TerraformRate = 2 AllowHyperWarps = Yes DamageLevelForHyperjumpFail = 50 AllowGloryDevice = Yes AllowGamblingShips = Yes AllowImperialAssault = Yes AllowBioscanners = Yes RamScoopFuelPerLY = 2 AllowChunneling = Yes DamageLevelForChunnelFail = 50 AllowAlliedChunneling = Yes MinimumChunnelDistance = 100 ### Ships in Combat AllowEngineShieldBonus = Yes AllowESBonusAgainstPlanets = Yes EngineShieldBonusRate = 20 AllowFedCombatBonus = Yes AllowInterceptAttack = Yes # # Experience # NumExperienceLevels = 0 ExperienceLevels = 1500,4000,10000,20000 ExperienceLevelNames = Pardillo,Novato,Capitan,Almirante,Mariscal EPRecrewScaling = 30 EPShipAging = 15 EPPlanetAging = 25 EPShipMovement100LY = 40 EPShipHyperjump = 30 EPShipChunnel = 30 EPShipAlchemy100KT = 5 EPCombatKillScaling = 800 EPCombatDamageScaling = 200 # EModBayRechargeRate = 1,2,3,4 # EModBayRechargeBonus = 0,0,0,0 # EModBeamRechargeRate = 0,0,0,0 # EModBeamRechargeBonus = 0,0,0,0 # EModTubeRechargeRate = 1,2,3,8 # EModBeamHitFighterCharge = 0,0,0,0 # EModTorpHitOdds = 9,18,27,35 # EModBeamHitOdds = 0,0,0,0 # EModBeamHitBonus = 0,0,0,0 # EModStrikesPerFighter = 1,2,3,4 # EModFighterBeamExplosive = 0,0,0,0 # EModFighterBeamKill = 0,0,0,0 # EModFighterMovementSpeed = 0,0,0,0 # EModMaxFightersLaunched = 0,0,0,0 # EModTorpHitBonus = 0,0,0,0 # EModTubeRechargeBonus = 0,0,0,0 # EModExtraFighterBays = 0,0,0,0 # EModEngineShieldBonusRate = 0,0,0,0 # EModShieldDamageScaling = 0,0,0,0 # EModShieldKillScaling = 0,0,0,0 # EModHullDamageScaling = 0,0,0,0 # EModCrewKillScaling = -5,-10,-15,-20 EModMineHitOddsBonus = 5,10,15,20 # # Minefields # ### General AllowMinefields = Yes # AllowWebMines = $AllowMinefields MineDecayRate = 3 # WebMineDecayRate = $MineDecayRate MaximumMinefieldRadius = 125 # MaximumWebMinefieldRadius = $MaximumMinefieldRadius NumMinefields = 500 MaximumMinefieldsPerPlayer = 10000 MineIdNeedsPermission = No UnitsPerTorpRate = 100,100,100,100,100,100,100,100,400,100,100 ### Movement Through Mines MineHitOdds = 1 WebMineHitOdds = 5 MineHitOddsWhenCloakedX10 = 5 MineOddsWarpBonusX100 = 0 CloakMineOddsWarpBonusX100 = 0 WebMineOddsWarpBonusX100 = 0 MineTravelSafeWarp = 0 # WebMineTravelSafeWarp = $MineTravelSafeWarp # CloakedMineTravelSafeWarp = $MineTravelSafeWarp HullTechNotSlowedByMines = 7 MineHitDamageFor100KT = 100 WebHitDamageFor100KT = 10 WebHitFuelLoss = 50 WebDrainFuelLoss = 25 ### Mine Sweeping # MineScanRange = $SensorRange AllowMinesDestroyMines = Yes AllowMinesDestroyWebs = No MineSweepRange = 5 WebMineSweepRange = 0 MineSweepRate = 4 WebMineSweepRate = 3 FighterSweepRange = 0,0,0,0,0,0,0,0,0,0,80 FighterSweepRate = 0,0,0,0,0,0,0,0,0,0,20 AllowColoniesSweepWebs = No # # Combat # # AllowAlternativeCombat = No ### Beams # BeamFiringRange = 20000 # BeamHitShipCharge = 600 # BeamHitFighterRange = 100000 # BeamHitFighterCharge = 500 # BeamHitOdds = 100 # BeamHitBonus = 0 # BeamRechargeRate = 8 # BeamRechargeBonus = 0 # FireOnAttackFighters = No ### Fighters # ExtraFighterBays = 3,0,0,0,0,0,0,0,0,0,0 # BayLaunchInterval = 3 # BayRechargeRate = 52 # BayRechargeBonus = 2 # FighterBeamExplosive = 2 # FighterBeamKill = 2 # FighterFiringRange = 3000 # FighterKillOdds = 20 # FighterMovementSpeed = 235 # MaxFightersLaunched = 19 # StrikesPerFighter = 7 ### Torpedoes # TorpFiringRange = 30000 # TorpHitOdds = 65 # TorpHitBonus = 0 # TubeRechargeRate = 45 # TubeRechargeBonus = 0 # PlanetsHaveTubes = No # PlanetaryTorpsPerTube = 3 ### Miscellaneous # CrewKillScaling = 80 # HullDamageScaling = 80 # ShieldDamageScaling = 80 # ShieldKillScaling = 0 # ShipMovementSpeed = 75 # StandoffDistance = 3000 # # Wormholes # AllowWormholes = No WormholeUFOsStartAt = 51 WrmDisplacement = 1 WrmRandDisplacement = 0 WrmStabilityAddX10 = 0 WrmRandStability = 0 WrmMassAdd = 0 WrmRandMass = 0 WrmVoluntaryTravel = Yes WrmTravelDistDivisor = 100 WrmTravelWarpSpeed = 9 WrmTravelCloaked = No WrmEntryPowerX100 = 25 # # Host order control. Here are all the stage names, in correct order, # set to "Normal" (which happens to be the default configuration). # % PCONTROL TransferOwner = Normal LargeMeteors = Normal MeteorShowers = Normal AntiCloak_1 = Normal DeluxeSuperSpy = Normal NewNativesAppear = Normal RobMission = Normal GamblingShips = Normal CargoDump = Normal CargoTransfer = Normal TrimShipCargo = Normal Training = Normal BeamTransfers = Normal GatherMission = Normal BeamUpCredits = Normal MinefieldDecay = Normal MineLaying = Normal MinesDestroyMines = Normal MineSweeping = Normal MinefieldScan = Normal WormholeScan = Normal WebDraining = Normal SpecialMissions_1 = Normal BuildFighters = Normal BuildTorpedoes = Normal Alchemy = Normal ShipBuildOrders = Normal ShipBuilding_1 = Normal DumpOldBaseParts = Normal BaseMissions_1 = Normal SupplyRepair_1 = Normal BoardingParties = Normal FreeFighters = Normal TowResolution = Normal Movement = Normal GloryDevices = Normal Chunneling = Normal AntiCloak_2 = Normal ColonizeMission = Normal SupplyRepair_2 = Normal BaseMissions_2 = Normal Combat = Normal SupplyRepair_3 = Normal Terraforming = Normal SensorSweep = Normal SpecialMissions_2 = Normal PlanetaryProduction = Normal PlanetaryHappiness = Normal PlanetaryTaxation = Normal PlanetaryGrowth = Normal PlanetaryLosses = Normal ShipBuilding_2 = Normal Assimilation = Normal SuperSpyMission = Normal ShipExploration = Normal Experience = Normal